Hey guys that’s right coming at you again with another video little bit late or anyway that works the message that I want to send out to you guys today enter you gals we got some girls – you got a couple growth in the Facebook group now so shout out to our Facebook group were about 50 members now you can check it out at the – full – sack – developer comm you go to check it.
Out there it’s growing it’s a lot of fun there I’ll go ahead and took it out the full stack developer calm with dashes between each word but yeah the message didn’t want to get to you who guys can get out today it’s going to about make it look easy that’s the title for this video making it look easy a.
Lot of the software’s I’m working on now is in the science technology engineering and math fields within higher education so sometimes this includes creating tools for researchers sometimes includes creating games includes automating a process so the Gamo work very varies from time to time right now this kind of one of these is what my here kind of late because I’ve been working on this algorithm and the thing looks really simple and if you’re like a math.
Person if you’re mathematically inclined you’d be say hots piece of cake Rick the thing that I’m having the hardest time with is not the mass itself the part that I’m struggling with is how can I make this component that I’m working with as easy to understand so this kind of when it comes back to the video making it look easy and.
Not it’s not something that just comes in one day it isn’t just like something that you just you know put together in ten minutes or whatever now takes going to conflicting amount of time and effort to make that a reality in order for you to be able to make something look easy you first have to understand the problem thoroughly Oh like need to be able to walk the problem forward and backwards especially begin me creating any sort of.
Algorithm for it specific testing that I’m working on right now it’s like the data visualization problem and I’m pulling in over 1.75 million data points and if you guys haven’t done any sort of big data things you guys know the two things they’re happening especially if you’re gonna be running on anything that’s like restraint with memory because you know this isn’t.
Pushing ten things to an array it’s pushing a lot of items to an array so things kind of sort of bogged down we have to use multi-threading you have to be aware of performance you’re dealing with a lot of things you don’t want to walk that inside our array multiple times so whenever you do walk you want to make sure you hit it it’s the right time to walk in it doesn’t bog down the application I’m getting sidetracked the algorithm that I’ve written that I’m working on his pretty involved I’ve I wrote it once and I.
Did what I supposed to do in math respect and it was done by I have rewrote it a couple times now begin with my third iteration and I’m still not happy with it still not happy with the actual thing that actually gets developed and the reason why I’m not happy with this because not easy still difficult still you still like.
Your left brain still has to turn on and be like whoa okay what’s happening you know I want to make it super easy super simple that huh pretty much and even if your fear even and this is my rule of thumb for simplicity even if you drunk you’ll be able to use it even if you have a couple you know couple beers or whatever you’ll be able to actually use the application and that’s kind of.
Like that the thing is like it’s already done I can turn in my first version and you know move forward but it’s just this thing of which is making things easy to use easy to.
Understand easy to communicate ah and just making them out to a point where you can even have a couple drinks and still be able to get your job done I were gonna wait for sprinklers oh they come to life is when I come out you’re late this is Franco right here get back into it my idea that has for you today is whatever type of problem we’re working on making it look easy and there’s the crap water sprinkler stuff I’m gonna cut it here I’ll talk to you next time.